
CALL OF DEAD MAIN QUEST
POWER
STEP 1
KEEP THE M1911!!!
As you spawn in, save up enough points to buy the door on the right side of spawn. If you are looking towards QUICK REVIVE, it will be a canoe. Follow the lightning bolt symbol up the stairs on the boat to the power switch room and turn on the power.







STEP 2
WHEEL/LEVER
Turn around from the power switch you'll find a steering wheel rotate the wheel clockwise two times. Then to the right of the steering wheel you'll find three levers the first one you will flip down once. Then the third lever you will flip down three times (don't flip the middle one)



Make your way back to spawn and buy the door on the other side making your way up to the light house. Go down the stairs behind the box location, go into the small room down the stairs. Then melee the vault door. Wait for some dialogue between the primis characters to finish up for the next step
VAULT DOOR
STEP 3






STEP 4
FUSE
After you knife the vault door if you head upstairs to the second floor of the small room you will find a fuse. There are three locations that this fuse will spawn in. First location is immediately to your left on the table. Second location is on the table to the left of the PHD perk. Third location is on the bottom left of the metal cabinet on the ground. Once you collect the fuse place it in the box to the right of the vault door






STEP 5
GENERATORS
Once the dialogue is finished up a generator behind you will turn on with a red light. You must now throw a grenade and have it blow up above the generator to turn off the light.
First location: vault room
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Second location: backside of the boat to the left
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Third location: in-between the boat destruction
Fourth location: back of the lighthouse behind the boat dock house
You can buy sticky grenades at the front of the boat near mule kick if you need more grenades











UNLOCKING PAP
STEP 6
Once you turn on the power pap is available, the lighthouse will randomly shine a light towards the direction of the PAP. The three locations that the PAP can spawn. First location at spawn, second is behind the lighthouse, and third location is in the front of the boat. Recommend papping the M1911 and grabbing PHD perk







VR-11
STEP 7
After all the generator lights are blown out go back to the vault door and melee it once again. Once the dialogue is finished a submarine will spawn outside of the map shining a light towards the light house. Now you must get the VR-11 out of the box. Once the VR-11 is acquired shoot a zombie near the bottom of the light house. Then it will turn into a human, it will run to the bottom of the light house. Then it will ascend as it ascends you will use an explosive weapon to place the human in down a position.






STEP 8
VRIL DEVICE
After a min or so the vril device will spawn in at the bottom of the light house. Proceed to collect it. Once collected go to the vault door and on the left side place the vril device in the tubing on the left side. After some dialogue the fuse will be sparking. What you need to do now is melee the fuse to reset it. Now you have completed the call of the dead easter egg, you will be awarded and free Wunderwaffe. On top of that whenever you take out George Romero he will give you a Wunderwaffe.






