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AGARTHAN DEVICE

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TIER II

STEP 1

Before you load into the map, you must be playing as Richtofen in order to do this relic.

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STEP 2

You'll first have to turn on power to get access to Tyr's head. In order to do so, make your way to the left side of the map and repair this power switch next to the Antenna Tower. The second power switch is located on the right side of the map in the Town Square.

Power Switches

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STEP 3

Once both power switches are turned on, you'll have access to Tyr's head. Once inside, interact with the center console and then eject yourself. Now, when you are launched out, you have a slight chance of being sent into 1 of 3 secret rooms. It is entirely luck based if you get placed in these rooms. You can launch yourself out twice per round, so make sure you are doing this every round once you’ve unlocked Tyr's head.

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STEP 4

If you get sent to the bedroom secret room, on the right side of the bed underneath it you'll find a Mr Peeks that you need to pick up.

Bedroom Item

If you get sent in the storage room secret room, on the back shelf, you'll find an army helmet that you will need to pick up.

Storage room Item

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STEP 5

The third item that we will need to pick up is in a locked jail cell. Make your way outside of the long house where Vulture Aid is located and on top of this box, you'll find a RCXD scorestreak that you need to pick up. Once acquired, head across the zipline from the center (where PAP is located) and immediately to your right you'll see a vent that you will need to destroy. Then you can drive a RCXD through it. Boost across the water and blow open the red barrels in the small room.

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STEP 6

Head into the room to the left of Pack-a-Punch. To the right of the jail cells, you'll see a zombie barrier. Look through it. On the right and left side, you'll see numbers 1-5 with two of them having a toxic symbol underneath them. These numbers correspond to letters in the alphabet as follows: 1=A, 2=B, 3=C, 4=D, and 5=E. Figure out your two letters and then look around the small room to find jars with those letters. Place those jars on the small cart to the left of the zombie barrier to receive acid.

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STEP 7

Pick up the acid and place it on the claw behind you on the counter. Then pick up the claw that drops on the counter. Take that to the jail cell and unlock the door by rotating the claw. When the pin highlights white, click your shoot button. Repeat this for all three pins. Once unlocked, in the bottom left of the jail cell you'll find a radio to pick up.

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STEP 8

Go buy Melee Macchiato. Head to the Antenna Tower to this barrel, melee it to break it open and dig through the meat to find a medal, pick it up. This will send you to a secret room. Pick up the intel and make your way to the end of the hallway. When you make your way into the room, spam interact on the 115 crystals and the chess pieces to place them down on the scale.

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STEP 9

Once you place all six pieces, a ghost woman will spawn in the chair. After she disappears, place down all the objects you have picked up. Once you have done that, Mr Peeks will laugh indicating the relic portal has spawned in.

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STEP 10

The portal will spawn in the Dry Docks area. The challenge is: Zombies can only be damaged indoors. NOTE: You can complete this relic on any round, just keep in mind that the zombies in the challenge will be scaled to Round 60.

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